Princes of the Apocalypse

Game 4

After a good nights rest at the swinging sword the party gathered their gear and headed back out of town, this time heading to the east in search of information to support or refute the existence of bandits along the Cairn Road. They traveled a few hours to the spot marked on their map by the town constable Harburk Tuthmarillar and began searching the area. Almost immediately Ogolavone Strongwalker was able to find some signs of two or three humanoids camping in the brush alongside the trail, apparently for long periods. After checking the area for additional signs the party discovered a trail leading away from this observation area and deeper into the wilds. The party quickly discussed their options before plunging into the wilds in search of the owners of the footprints. After traveling about an hour to and hour and a half they discovered a duo of building foundations from some long forgotten building. Everyone huddled in one of the foundations and looked on towards another foundation encircling a fire up on a small rise. Ragnar Eritan moved forward to scout the area as the rest of the group stayed back and prepared themselves for anything. It is Ragnar so one can never be sure how things will go. After scouting ahead Ragnar was discovered four human’s around a fire and a large wooden cage holding a juvenile black bear, it didn’t take long while watching from the shadows for Ragnar to see this group was definitely not friendly as they mistreated the poor animal and the clearly large collection of mismatched goods stashed within their camp. In response to this conclusion Ragnar rushed forward and began attacking the closest of the four with his sword and knee alike. The rest of the party rushed forward in response to Rgarnar’s clear hostility towards the group. In short order the party using their element of surprise and their tactics killed three of the four bandits, as they wounded the fourth the black bear itself tore free of the wooden cage as the battle inspired it to further blood rage and tore into the sole remaining human, crushing his knee and eventually dragging his body off into the woods….a late night snack for the journey home perhaps. No one in the party decided to object to the bears, “to go bag.”

As the group began taking stock of the supplies that were stocked up in the hideout clouds quickly began to form overhead and in short order a heavy rain began falling as peels of thunder and flashes of lightning tore across the sky. The party quickly used all available supplies to construct a lean-to in order to stay drug. Ogolavone Strongwalker was kind and gentlemanly enough to offer to share a private tent with Lady Siobhan Balindre of Thesk but Siobhan politely declined the offer as the heavy rain turned into a hammering storm that was unforeseeable only hours ago. It didn’t take long for the storm to blow itself out and faded away as the clouds seemed to dissipate rather than move off, leaving a starry sky for the party to sleep under. After a restful…but wet night the group searched the area before heading back to Red Larch.

As the group reentered the town they saw the constable talking to some townsfolk about the sudden storm yesterday but he broke away to talk to the group and after hearing their story and paying them for their service he told the party that a local was looking for someone to look into something for her, a local poultry producer named Minthra “Minny” Mhandyvver and he also said that he had heard rumors of people talking about having found the location of a long lost treasure nearby. Expressing his thanks again the constable headed off to do his rounds before getting back to the butcher’s business. After having lunch and attempting to catch anyone with knowledge of this treasure the party headed over to ask Minny about this potential job. After squeezing through her ramshackle shop and waiting for her to shoo off her children and grand children the party discussed the situation and discovered that Minny’s granddaughter Pell had been playing a few hours outside of town in the foothills to the north east with some friends and she claims they were all scared off by a, “Ghost.” Minny told the group that she couldn’t afford to pay them if they wanted to look in it but assured they she could provide them a good deal of free food…even offering to provide “raw chickens” for the big fella Ogolavone Strongwalker. The group agreed to look into the report and headed their own ways after agreeing to meet up for dinner and attempt to learn more information about this supposedly recently discovered treasure. The party made one more good attempt to find any information that would support this rumor of a recently found treasure but to no avail, the only talk in the Helm at Highsun was in regards to either the freak storm the night before or the late but still exciting arrival expected in town of the caravan from Mirrabar that was supposedly bringing a good deal of rarely seen goods to teh town on it’s way to Waterdeep. Before leaving though, Siobhan did pay a serving lady to keep her ears open, promising more money for such information. With that done the group headed up for the night and gathered the next morning before heading out to look into this tomb.

After traveling north east for a few hours the party found some of the signs that had been described by Pell. They found a path that was choked with weeds and overgrowth leading down into a valley. At the bottom they found a small clearing about two hundred feet across. At the far end of the valley they could see some well weathered stairs leading up to a ten foot wide hallway that extended into the hill side. The group moved up the stairs and into the hall with Ragnar Eritan at the lead, they found a set of double doors standing ajar and tried to slip inside….by doing so they disturbed a trip wire that dumped a great deal of metal shards onto the floor creating a loud clattering noise that echoed through the tomb and the surrounding area.

The group shrugged this off and moved deeper into the tomb where they found two rows of sarcophagi with six in total on their left and right and a large iron door on the far opposite of the room. One by one the party moved from sarcophagi to sarcophagi and opened them and after inspecting the inside of each they took a moment to crush the skull of the body within. After completing this morbid behavior they moved to the door and with some effort Ogolavone Strongwalker pulled open the door. As the door swung open the group could see a bronze throne in a small room behind the door. As the group looked on the air shimmered and a ghostly creature formed in front of them and offered them entry or battle depending on their ability to answer the following riddle:

What falls but does not break, what breaks but does not fall?

The party provided their answer as the creature faded back into nothingness.

Game 4-1
Game 4-2


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